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Primary StatsEdit

Each stat controls damage for the corresponding weapon as well as provides secondary bonuses to other attributes. Secondary stats bonuses are level dependent and are capped at 10% (so, the higher your level, the higher the stat will have to be to provide a bonus; also, you can "overpump" a stat with no extra results on secondary bonuses).

StrengthEdit

Strength controls how much damage a character does with close-combat weapons, like swords or maces. It also improves the effectiveness of some skills.

  • Primary Stats
    • +Melee Damage (+1 per 2 STR)
  • Secondary Stats
    • +Cause stun (barely noticeable, the higher your level, the more STR needed)
    • +Stun Recovery [Base Stun Recovery = 60, bonuses are class dependant (eg: +1 per 5 STR for Champion)]

DexterityEdit

Dexterity controls how much damage the character deals with ranged weapons, like bows and crossbows, and also contributes to finesse weapons like daggers. It also improves the effectiveness of some skills.

  • Primary Stats
    • +Ranged and Dagger Damage (+1 per 2 DEX)
  • Secondary Stats
    • +Accuracy [+1 for (X + 1) Dexterity, then (after receiving first Accuracy point) for X Dexterity, where X is a current character level].
    • +Evasion [+1 for (X + 1) Dexterity, then (after receiving first Evasion point) for X Dexterity, where X is a current character level].

EnduranceEdit

Endurance controls the maximum health of the character. A higher endurance allows more hits before falling in battle. It also improves the effectiveness of some skills. Has a small effect on health (regeneration?).

  • Primary Stats
    • +Maximum Health (+4.x per 1 END)
  • Secondary Stats
    • +Resist Wounds
    • +Health After Battle

IntellectEdit

Intellect controls how much damage the character deals with magic weapons, like staves and wands. It also improves the effectiveness of many skills.

  • Primary Stats
    • +Sceptres, Staves Damage (+1 per 2 INT)
  • Secondary Stats
    • +Chance Free Use Skill
    • +Power After Battle

Secondary StatsEdit

Here is a list of secondary stats that can be observed on both player characters and monsters during a battle. To further check the capabilities of any given character in combat, you can click the Inspect (magnifying glass) tool on the right hand side of the screen followed by selecting the character you wish to know more of.

Icon Attribute Notes
Icon-Quickness
Quickness How quickly a character's action clock fills up. When full, a character's turn occurs.
Icon-Accuracy
Accuracy Chance of landing a blow. This applies for all attacks (melee, ranged, magical, etc.) and is only not taken into account for specific skills (Smite, or Electrocute). Evasion is subtracted from this to give chance to hit.
Icon-DamageProtection
Damage Protection Percentage of damage prevented from all sources. Stacks with physical, magical, and missile protection, although it is applied after other protections are calculated. Does not prevent damage from conditions.
Icon-PhysicalProtection
Physical Protection Percentage of damage prevented from physical sources (all melee weapons, all bows).
Icon-MagicalProtection
Magical Protection Percentage of damage prevented from magical sources (spells, sceptres, and staves).
Icon-MissileProtection
Missile Protection Percentage of damage prevented from projectiles (bows, sceptres, and staves).
Icon-Evasion
Evasion Chance of dodging any attack, including magical ones. Subtracted from accuracy to give chance to hit. Evasion cannot prevent 100%-hit skills from landing.
Icon-StunEvasion
Stun Evasion Chance of resisting a stun effect that lands on the character. This is subtracted from the Cause Stun attribute to determine the chances of evading a stun that has hit.
Icon-ResistPoison
Resist Poison Chance of resisting a Poison condition from taking place.
Icon-RetaliationDamage
Retaliation Damage How much damage an opponent takes in retaliation when dealing damage to this character. Retaliation Damage cannot trigger off Retaliation Damage. Retaliation Damage also does not disqualify a battle from getting the Flawless reward.
Icon-CauseStun
Cause Stun Chance of causing a stun upon successfully landing a hit.
Icon-ArmourPiercing
Armour Piercing Percentage of Damage Protection ignored by this character when making attacks.
Icon-HealthSteal
Health Steal Amount of health this character absorbs when damaging an opponent.


Secondary Stats without Icons (Must be Inspected)

Attribute Notes
Resist Wounds Chance of resisting Wound conditions.
Resist Mental Chance of resisting Mental conditions.
Resist Arcane Chance of resisting Arcane conditions.
Critical Hit Chance Chance of landing a critical hit. Base chance is 1%.
Critical Hit Damage How much more damage a character does when it lands a critical hit. Base damage is 150% of a normal attack.
Damage Modifier Percentage of how much more (or less) damage this character does.
Stun Recovery How quickly (in terms of Quickness) a character recovers from a stun effect.
Starting Action Percentage of a character's action clock which is already filled at the beginning of the battle. I.e., a character with 100% starting action will take their turn as soon as the battle commences.
Power Steal How much power is stolen from an opponent hit by attacks from this character.


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