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Ignus

Ignus, Savantine Disciple. The default Sorcerer

Malar

Malar, Battlemage. The default Premium Sorcerer

A mage who devastates his foes with elemental magic.
  • All mage spells except Power Siphon and Animate Shadow scale with INT.
Fight Styles
Pic Stance Conjuror Ability Effect Notes
Spell Mastery Spell Mastery Yes
  • +20% Chance Free Skill Use
  • +5 Accuracy
Free spells mean extra fire power.
Channeling Channeling Yes
  • +10 Quickness
  • +10 Stun Evasion
  • -4 Power Regeneration
Depends if using the Pass Turn command outweighs the loss of power regeneration.
Empowered Empowered No
  • +10 Skill Power Cost
  • +20% Damage Modifier
Even the Bolt ability benefits from this. Keep in mind that this does mean your standard attack uses 10 power each time.
Skills
Pic Skill Power

Action

Conjuror Ability Description Effect & Notes
Cold Front Cold Front 35

Full

No Magically freeze two adjacent enemies for medium damage. Reduces targets' current action.

Scales with INT.

Incinerate Incinerate 20

Full

No A short range magic attack, reaching up to two ranks away. The flames inflict high damage.

Scales with INT.

Lightning Storm Lightning Storm 55

Full

No Electrical magic attack on all enemies for medium damage.

Scales with INT.

Animate Shadow Animate Shadow 50

Half

Yes The mage's shadow comes to life as a lesser imitation of himself, and is summoned to an empty square on the battlefield. The shadow may attack and use spells, but with reduced effectiveness. If the shadow is destroyed, the mage will take significant damage. Damages self if destroyed.

Shadowless Arcane Condition

  • -10% Magical Protection


Lasts entire battle

Electrocute Electrocute 32

Full

Yes Call down a lightning strike on any enemy for low to high damage, increasing with the target's current action clock amount. Always hits.

Scales with INT.

100% Chance Hit.
Fireball Fireball 40

Full

Yes Explosive missile attack for normal damage. Enemies adjacent to the target take medium splash damage. Main target is guaranteed to be hit.

Scales with INT.

100% Chance Hit on main target.
Freeze Freeze 30

Full

Yes Magical frost attack on any enemy for normal damage. Target's quickness is reduced.

Scales with INT.

Freezing Cold Condition
  • -10 Quickness


3 second duration

Mage Missiles Mage Missiles 20

Half

Yes Quick missile attack on any enemy inflicting low to medium damage. Bonus of 25 to armor penetration. Successive uses of Mage Missiles on the same target do bonus damage.

Scales with INT.

Mage Missiles Arcane Condition
  • Taking increased damage from Mage Missiles skill


6 second duration

Power Siphon Power Siphon 50

Full

Yes Drain up to 25 power from each enemy. Effective when used to keep enemy spellcasters from doing ANYTHING but Passing Turn once their power levels are low or depleted.

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