Fighting Styles[]
- Healing Lore - "Draw upon medicinal knowledge and supplies of healing herbs."
- While active:
- Reduced power cost: Nature's Balm (20 instead of 35)
- +(3 + lvl) Health Regeneration
- +(9 + lvl) Healing Skills Bonus
- Increases with level (e.g. +4 Health Regen at lvl 1; +8 Health Regen at lvl 5).
- Reduced power cost: Nature's Balm (20 instead of 35)
- While active:
- Marksman - "Carefully aimed shots take a little longer, but are more accurate and damaging."
- While active:
- -5 Quickness
- +10% damage Modifier
- +25 Accuracy
- While active:
Common Skills[]
- Shoot - Ranged attack with equipped weapon. Increases with weapon damage. Requires ranged. Costs 0 power. Full clock.
- Pierce - Missile shot which passes through the target and hits an additional enemy behind. Increases with weapon damage. Requires ranged. Costs 40 power. Full clock.
- Nature's Balm - Target ally or self gains:
- +100% Resist Poison
- +(10 + (1/2)Int) Health Regeneration (Rounding down)
- Lasts 3 seconds.
- Costs 35 power (20 if in Healing Lore Style)
- Full clock
- Increases with Intelligence
- Swiftness - Gives a friendly unit or the user a bonus of 15 Quickness. Costs 15 power. Half clock.
- Pin - Weapon attack which stuns the target. Requires weapon. Costs 40 power. Full clock.
- Envenomed Arrow - Poisons the target. Requires weapon. Costs 30 power. Full clock.
- X poison per second
- lasts 6 seconds
- ''Herbal Remedy - Target ally or self is healed for X and cured of Wound conditions. X increases with Intellect. Costs 35 power. Full clock.
Subclasses[]
Warden-Ranger[]
Fighting Style[]
- Force of Nature - "Channel the power of nature for protection and the disruption of unnatural forces."
- Remove an enemy buff on hit
- +15 Armor Piercing
- +20% All Resists
- +25% Magical Protection
Specific Skills[]
- Thorns - Applies Thorns (Nature Condition) on row. Target formation rank gains retaliation damage. Increases with level. Costs 20 power. Half Clock.
- Snare - Each time targeted ally is attacked, 50% chance to stun attacker. Lasts 6 seconds. Costs 30 power. Half clock.
- Second Wind - Revive a defeated ally. Target is restored with low health but has a Nature's Balm buff to aid regen. Increases with dexterity and intelligence. Costs 70 power. Full Clock.
Marksman-Ranger[]
Fighting Style[]
- Hunter's Focus - "Find the intense focus and inner calm of the practiced hunter."
- +3 Power Regeneration
- -10% Skill Power Cost
- +100% Resist Mental
Specific Skills[]
- Eagle Eye - The ranger's next attack is a critical hit. Costs 0 power. Half clock.
- power regeneration +2
- crit chance +100%
- Point Blank - Requires ranged. Missile attack only usable from melee range for X damage. Has +50% chance of crit. Always hits. Reduces target's action. Costs 30 power. Full clock. Increases with weapon damage.
- Hail of Arrows - Targets all foes for X damage, at reduced accuracy (-50). Chance to hit cannot exceed 75%. Costs 70 power. Full clock.
Back to Classes.