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While delving through the dungeons, your party will find bountiful amounts of equipments. Many of those will be worthlessly in disrepair. Most will be ordinary equipment. Some however will be imbued with magical properties. Of those equipments, Magical, Storied and Rare items spawn with prefixes and suffixes. Prefixes and Suffixes are randomly generated out of a pool and determines what modifier the item spawns with.


For Rare items, two Proc modifiers cannot spawn on the same equipment. So an equipment like Bolstering Quilted Mantle of Reflexes is not possible.


(When modifying those tables, if adding a prefix or suffix, add to appropriate area. If adding an "Items On," Be very specific of what item it is. However you can merge two or more items together if they can spawn the same modifier. Ex. Merge [Sword: 1H] with [Sword: 2H] into [All Swords].)


PrefixesEdit

Prefixes

Effects Available On
Attribute Modifiers
Mighty
  • +1 Strength per tier
[All Armor Types] [All Melee Weapons] [All Accessory/Offhand except Tomes and Quivers]
Deft
  • +1 Dexterity per tier
[All Armor Types] [All Melee Weapons except 1H/2H Maces] [Bows/Crossbows] [All Accessory/Offhand except Tomes and Shields]
Enduring
  • +1 Endurance per tier
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
Insightful
  • +1 Intellect per tier
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
Other Attributes
Anti-Magic
  • +4% Magical Protection
[All Armor Types] [All Accessory/Offhand]
Consecrated
  • Prohibited: Cleric removed
[1H Swords]
Healing
  • +5 Healing Skills Bonus per tier
[All Armor Types: Hands] [Rings]
Lightweight
  • +2 Quickness
[Heavy Armors]
Masterwork
  • +Increased Armor/Damage Rating
[All Armor Types] [All Melee Weapons] [All Ranged Weapons]
Ornate
  • +Increased Gold Value
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
Restful
  • +10% Health After Battle
[All Armor Types] [Rings]
Runed
  • +1 Power Regeneration
[All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand except Cloaks]
Slippery
  • +3% All Resists
[All Armor Types] [Cloaks] [Rings]
Socketed
  • +2 Sockets
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
Soothing
  • +1 Health Regeneration per tier
[All Armor Types] [Rings]
Spiked
  • +2 Retaliation Damage per tier
[Heavy Armors] [Rings]
Unerring
  • +5 Accuracy
[All Melee Weapons] [All Ranged Weapons] [Parrying Daggers] [Quivers]
Vampiric
  • +3 Health Steal per tier
[All Armor Types][All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
Proc When Hit
Bolstering
  • When hit (100%), to self:
    • Bolster Defenses: +15% Damage Protection
[All Armor Types]
Proc When Attacking
Blinding
  • On Attack (75%), to enemy:
    • Blinding Hit: -10 Accuracy
[All Melee Weapons] [All Ranged Weapons]
Staggering
  • On Attack (75%), to enemy:
    • Staggering Hit: -5 Quickness
[All Melee Weapons] [All Ranged Weapons]
Sundering
  • On Attack (75%), to enemy:
    • Sunder Armor: -10% Damage Protection
[All Melee Weapons] [All Ranged Weapons]

SuffixesEdit

Suffixes

Effects Available On
Attribute Modifiers
of Strength
  • +1 Strength per tier
[All Armor Types] [All Melee Weapons] [All Accessory/Offhand except Tomes and Quivers]
of Dexterity
  • +1 Dexterity per tier
[All Armor Types] [All Melee Weapons except 1H/2H Maces] [Bows/Crossbows] [All Accessory/Offhand except Tomes]
of Endurance
  • +1 Endurance per tier
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
of Intellect
  • +1 Intellect per tier
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
Other Attributes
of Aggression
  • +5 Enemy Attention
[Heavy Armor] [All Melee Weapons] [All Ranged Weapons][Battle Standards] [Cloaks] [Light Shields]
of Concussion
  • +5% Cause Stun
[All Melee Weapons] [All Ranged Weapons]
of Discretion
  • +Quick Retreat
[All Armor Types: Feet] [Cloaks] [Parrying Daggers] [Light Shields]
of Ease
  • +2% Chance Free Skill Use
[All Armor Types] [Rings]
of Enervation
  • +5 Power Steal
[All Melee Weapons] [All Ranged Weapons]
of Evasion
  • +2 Evasion
[All Armor Types] [Daggers] [Cloaks] [Light Shields] [Parrying Daggers] [Rings]
of Health
  • +4 Maximum Health per tier
[All Armor Types] [Cloaks] [Rings]
of Malice
  • +1% Critical Hit Chance
[All Melee Weapons] [All Ranged Weapons] [Bandoliers] [Cloaks] [Quivers] [Rings]
of Readiness
  • +15% Starting Action
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
of Recovery
  • +10 Bonus When Healed per tier
[All Armor Types: Chest] [Rings]
of Respite
  • +10% Power After Battle
[All Armor Types] [Cloaks] [Rings]
of Speed
  • +2 Quickness
[Bandoliers] [Cloaks] [Parrying Daggers] [Quivers] [Rings] [Talismans]
of Thorns
  • +2 Retaliation Damage per tier
[All Armor Types] [Cloaks] [Rings]
of Worth
  • Increased Gold Value
[All Armor Types] [All Melee Weapons] [All Ranged Weapons] [All Accessory/Offhand]
of Fortune
  • +1% Gold Find
N/A (hidden attribute, inactive by default)
Proc When Hit
of Agility
  • When hit (50%), to self:
    • Burst of Speed: +12 Quickness
[All Armor Types] [Cloaks]
of Reflexes
  • When hit (100%), to self:
    • Heightened Reflexes: +15 Evasion
[All Armor Types] [Cloaks]
Proc When Attacking
of Ferocity
  • On Attack (75%), to self:
    • Ferocity: +10% Damage Modifier
[All Melee Weapons] [All Ranged Weapons]
of Venom
  • On Attack (75%), to enemy:
    • Poison: 6 Damage Per Second (increases 2.33 each additional tier)
[All Melee Weapons] [All Ranged Weapons]

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