[[Ranger|
Rangers]] are masters of archery and the lore of the wild. Marksmen have honed their archery skills still further.
Stance | Warden also has | Effect | Notes |
---|---|---|---|
Marksman | Yes |
- 5 quickness
|
|
Healing Lore | Yes |
+?? Health Regeneration (on self)
|
|
Hunter's Focus | No |
+? Power Regeneration
|
Skill |
Power
|
Effect | Notes |
---|---|---|---|
Shoot |
0
|
Attacks for weapon damage | |
Pierce |
40
|
Missile shot that goes through the target and can hit an enemy behind. Hits for a little less than weapon damage. Improved by Weapon Damage. | Requires ranged weapon. |
Envenomed Arrow |
30
|
Single target missile attack for weapon damage, plus a small ammount based on int. Applies 6 seconds of poison. Improved by Int, Weapon Damage. | Poison from different sources stack, such as that of the rogue's Poisoncraft or Insidious Poison. |
Pin |
40
|
100% chance to stun. Does about 60% weapon damage. | 100% stun is great for setting up a Coup De Grace. |
Hail of Arrows |
70
|
Missile attacks on all opponents for about 75% damage. Accuracy is reduced (-50), and cannot exceed 75%. | Applies poison status from weapon if applicable. |
Nature's Balm |
35
|
Ally (or self) receives 3 seconds of health regeneration. Removes poison. Health regeneration is roughly equal to intellect. | |
Herbal Remedy |
35
|
Ally (or self) is healed. Removes wounds. Heals slightly more than intellect. | Improved by Healing Lore Stance's +healing. |
Swiftness |
15
|
Ally (or self) gets a large boost to quickness. +15 quickness for 6 seconds. | Put on self then you can swiftness the rest of the party in rapid succession. |
Eagle Eye |
Zero
|
Next attack has 100% chance to crit. Slight power regeneration increase. 6 second duration. |
Useful in tandem with cleric's Anoint buff, or the warrior's Inspiration buff. |
Point Blank |
30
|
Missile attack only usable from melee range, hits for about 110% weapon damage. +50% chance to crit, always hits, reduces target's action. |
Useful against enemies with high evasion. |