A mage who devastates his foes with elemental magic.
All mage spells except Power Siphon and Animate Shadow scale with INT.
Fight Styles
Pic
Stance
Conjuror Ability
Effect
Notes
Spell Mastery
Yes
+20% Chance Free Skill Use
+5 Accuracy
Free spells mean extra fire power.
Channeling
Yes
+10 Quickness
+10 Stun Evasion
-4 Power Regeneration
Depends if using the Pass Turn command outweighs the loss of power regeneration.
Empowered
No
+10 Skill Power Cost
+20% Damage Modifier
Even the Bolt ability benefits from this. Keep in mind that this does mean your standard attack uses 10 power each time.
Skills
Pic
Skill
Power
Action
Conjuror Ability
Description
Effect & Notes
Cold Front
35
Full
No
Magically freeze two adjacent enemies for medium damage. Reduces targets' current action.
Scales with INT.
Incinerate
20
Full
No
A short range magic attack, reaching up to two ranks away. The flames inflict high damage.
Scales with INT.
Lightning Storm
55
Full
No
Electrical magic attack on all enemies for medium damage.
Scales with INT.
Animate Shadow
50
Half
Yes
The mage's shadow comes to life as a lesser imitation of himself, and is summoned to an empty square on the battlefield. The shadow may attack and use spells, but with reduced effectiveness. If the shadow is destroyed, the mage will take significant damage.
Damages self if destroyed.
Shadowless Arcane Condition
-10% Magical Protection
Lasts entire battle
Electrocute
32
Full
Yes
Call down a lightning strike on any enemy for low to high damage, increasing with the target's current action clock amount. Always hits.
Scales with INT.
100% Chance Hit.
Fireball
40
Full
Yes
Explosive missile attack for normal damage. Enemies adjacent to the target take medium splash damage. Main target is guaranteed to be hit.
Scales with INT.
100% Chance Hit on main target.
Freeze
30
Full
Yes
Magical frost attack on any enemy for normal damage. Target's quickness is reduced.
Scales with INT.
Freezing Cold Condition
-10 Quickness
3 second duration
Mage Missiles
20
Half
Yes
Quick missile attack on any enemy inflicting low to medium damage. Bonus of 25 to armor penetration. Successive uses of Mage Missiles on the same target do bonus damage.
Scales with INT.
Mage Missiles Arcane Condition
Taking increased damage from Mage Missiles skill
6 second duration
Power Siphon
50
Full
Yes
Drain up to 25 power from each enemy.
Effective when used to keep enemy spellcasters from doing ANYTHING but Passing Turn once their power levels are low or depleted.