Rangers are masters of archery and the lore of the wild. Wardens focus more on support and disruption than archery.
Stance | Marksman also has | Effect | Notes |
---|---|---|---|
Marksman | Yes |
- 5 quickness +10% damage +25 Accuracy |
|
Healing Lore | Yes |
Reduce power cost: Nature's Balm +_ Health Regeneration +_ Healing Skills Bonus |
Scales with LVL. |
Force of Nature | No |
Remove an enemy buff on hit +15 Armor Piercing +20% All Resist +25% Magical Protection |
Skill |
Power Action |
Description | Effects & Notes |
---|---|---|---|
Shoot |
0 Full |
Ranged attack with equipped weapon. Inflicts _ damage.
Scales with Weapon Damage. |
Requires an equipped ranged weapon. |
Pierce |
40 Full |
A missile shot that passes through the target, able to hit an additional enemy behind. Inflicts _ damage.
Scales with Weapon Damage. |
Requires an equipped ranged weapon. |
Envenomed Arrow |
30 Full |
Missile weapon attack for _ damage. Poisons the target, causing them to take damage over time.
Scales with INT and Weapon Damage. |
Requires an equipped ranged weapon.
Poison from different sources stack, such as that of the rogue's Poisoncraft or Insidious Poison. Envenomed Arrow Poison Condition
|
Pin |
40 Full |
Weapon attack with a 100% chance to stun the target. Inflicts _ damage.
Scales with Weapon Damage. |
Requires an equipped weapon.
100% stun is great for setting up a Coup De Grace. |
Nature's Balm |
35 Full |
Target ally (or self) gains health regeneration for a short time and is cured of any Poison conditions.
Scales with INT. |
Healing Lore Stance reduces the power cost of Nature's Balm, but does not increase the amount it heals.
Nature's Balm Nature Condition
|
Herbal Remedy |
35 Full |
Target ally (or self) is healed for _ and is cured of any Wound conditions.
Scales with INT. |
Improved by Healing Lore Stance. |
Swiftness |
15 Half |
Target ally (or self) gains a large bonus to quickness. | Put on self first then you can spam this on the rest of the party in rapid succession.
Swiftness Nature Condition
|
Second Wind |
70 Full |
Revive a defeated ally. Target is restored with only _ health, but with a Nature's Balm condition to aid health regeneration. Scales with DEX and INT. |
Slightly better than the cleric's Resurrect spell in that it continues to heal the target after they recover, thus increasing their odds of survival.
Nature's Balm Nature Condition
|
Thorns |
20 Half |
Target formation rank gains additional retaliation damage, harming enemies when attacked. Scales with LVL. |
Useful when outnumbered, especially if you have three party members in the same rank.
Thorns Nature Condition
|
Snare |
30 Half |
Set a snare to entrap enemies who attack targeted allies. Each time the allies are attacked, there is a chance the attacker will become stunned. | This is very potent when used in conjunction with the champion's Shield Wall.
Snare Protection Nature Condition
|