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Holm

Holm, the Wandering Pilgrim. The default Warden

Katan

Katan, Forest Sage. The default Premium Warden

Rangers are masters of archery and the lore of the wild. Wardens focus more on support and disruption than archery.

Stance Marksman also has Effect Notes
Marksman Yes

- 5 quickness

+10% damage

+25 Accuracy

Healing Lore Yes

Reduce power cost: Nature's Balm

+_ Health Regeneration

+_ Healing Skills Bonus

Scales with LVL.
Force of Nature No

Remove an enemy buff on hit

+15 Armor Piercing

+20% All Resist

+25% Magical Protection

Skill

Power

Action

Description Effects & Notes
Shoot

0

Full

Ranged attack with equipped weapon. Inflicts _ damage.

Scales with Weapon Damage.

Requires an equipped ranged weapon.
Pierce

40

Full

A missile shot that passes through the target, able to hit an additional enemy behind. Inflicts _ damage.

Scales with Weapon Damage.

Requires an equipped ranged weapon.
Envenomed Arrow

30

Full

Missile weapon attack for _ damage. Poisons the target, causing them to take damage over time.

Scales with INT and Weapon Damage.

Requires an equipped ranged weapon.

Poison from different sources stack, such as that of the rogue's Poisoncraft or Insidious Poison.

Envenomed Arrow Poison Condition

  • _ damage per second


6 second duration

Pin

40

Full

Weapon attack with a 100% chance to stun the target. Inflicts _ damage.

Scales with Weapon Damage.

Requires an equipped weapon.

100% stun is great for setting up a Coup De Grace.

Nature's Balm

35

Full

Target ally (or self) gains health regeneration for a short time and is cured of any Poison conditions.

Scales with INT.

Healing Lore Stance reduces the power cost of Nature's Balm, but does not increase the amount it heals.

Nature's Balm Nature Condition

  • +_ Health Regeneration
  • +100% Resist Poison


3 seconds duration

Herbal Remedy

35

Full

Target ally (or self) is healed for _ and is cured of any Wound conditions.

Scales with INT.

Improved by Healing Lore Stance.
Swiftness

15

Half

Target ally (or self) gains a large bonus to quickness. Put on self first then you can spam this on the rest of the party in rapid succession.

Swiftness Nature Condition

  • +15 Quickness


6 second duration

Second Wind

70

Full

Revive a defeated ally. Target is restored with only _ health, but with a Nature's Balm condition to aid health regeneration.

Scales with DEX and INT.

Slightly better than the cleric's Resurrect spell in that it continues to heal the target after they recover, thus increasing their odds of survival.

Nature's Balm Nature Condition

  • +_ Health Regeneration
  • +100% Resist Poison


3 second duration

Thorns

20

Half

Target formation rank gains additional retaliation damage, harming enemies when attacked.

Scales with LVL.

Useful when outnumbered, especially if you have three party members in the same rank.

Thorns Nature Condition

  • +_ Retaliation Damage


12 second duration

Snare

30

Half

Set a snare to entrap enemies who attack targeted allies. Each time the allies are attacked, there is a chance the attacker will become stunned. This is very potent when used in conjunction with the champion's Shield Wall.

Snare Protection Nature Condition

  • 50% chance to stun attackers


3 second duration

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