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Hadrian

Hadrian, the Noble Blade. The default Champion

Bale

Bale, Steel Vanguard. The default Premium Champion

A front line fighter who specializes in martial combat.

Stance Captain ability Effect Notes
Adrenaline Yes

+100 Stun Evasion

+10% Damage Modifier

This the go-to stance for dealing damage, or avoiding losing turns to stun.
Guard Yes Decreases damage to the back line. Useful if you have two or more allies in the back row. Inefficient if used to protect only one ally, except in extreme circumstances.

Guarded Passive Condition

  • +20% Damage Protection
Sweeping Strikes No

Attacks cannot be evaded

+2 Quickness

+10 Accuracy

Use this against evasive enemies, or if you are worried about missing some of your Cleave targets.
Skill

Power

Action

Description Effects & Notes
Strike

0

Full

Melee attack with equipped weapon. Inflicts _ damage.

Scales with Weapon Damage.

Requires an equipped melee weapon.
Power Attack

40

Full

Weapon attack for 130% damage.

Scales with Weapon Damage.

Requires an equipped weapon.

Sometimes means the difference between an enemy seeing another turn or not.

Stacks nicely with the cleric's Anoint.

Cleave

60

Full

Strikes all enemies in melee range for 80% weapon damage.

Scales with Weapon Damage.

Requires an equipped melee weapon.

Put your warrior front and center, and this will allow him to sweep the entire enemy front line.

Anoint highly recommended.

Kick

35

Half

Quick attack against a nearby enemy for _ damage. If it connects, the target is pushed back.

Scales with STR.

Handy for getting front line foes out of reach of your allies.
Resolve

20

Half

Recover _ health. Remove negative Mental and Wound conditions.

Scales with END.

Sometimes this will be just enough to keep your warrior alive until the cleric or ranger can cast a proper healing spell.
Hold The Line

30

Full

All allies in the front line of the formation are healed for _ and their Damage Protection is increased.

Scales with INT.

Good for shrugging off area spells and keeping your party alive against hard-hitting front line foes.

Hold The Line Mental Condition

  • +20% Damage Protection


3 second duration

Push Harder

10

Half

Target ally takes damage equal to 20% of their maximum health, but their power increases by 40.

This is really nice to use on your rogue or mage since they have strong attacks that cost a lot of power, and they generally have low health totals anyway, so healing them is not difficult, and they don't lose a lot in the first place.

Push Harder Mental Condition

  • +50 Stun Evasion
  • +50% Resist Mental


3 second duration

Removed after action

Shield Wall

60

Full

The warrior gains damage resistance and enemies will focus attacks on him.

Requires an equipped shield.

Very effective if the warrior is geared well, especially since shields grant so much armor rating.

Shield Wall Passive Condition

  • Demands Enemy Attention
  • +25% Damage Protection


3 second duration

Removed after action

Removed on stun

Charge

35

Full

Charging weapon attack against a distant enemy in the same row, inflicting _ damage. There must be a clear space between the warrior and the target. Target's current action is reduced.

Scales with Weapon Damage.

Requires an equipped melee weapon.

Situationally useful and a very powerful attack.

Bloodlust

20

Full

Weapon attack for _ damage. If the target is killed by this attack, the user gains increased power regeneration for a time.

Scales with Weapon Damage.

Requires an equipped weapon.

Great for finishing a target off, and the buff is very useful.

Bloodlust Mental Condition

  • +10 Power Regeneration
  • -20% Skill Power Cost


6 second duration

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