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Fighting styles are passive effects that can be freely swapped during combat. Each character has three fighting styles -- two from the character's class, and one from the character's subclass.

Warrior[]

  • Adrenaline: "Become energized by the thrill of battle."
    • While active:
      • +100 Stun Evasion
      • +10% Damage Modifier
  • Guard: "Protect allies in the back line, granting them additional Damage Protection."
    • While active:
      • Decreases damage to the back line
    • Guarded (Passive Condition)
      • +20% Damage Protection

Champion[]

  • Sweeping Strikes: "Attack in wide arcs, leaving the enemy nowhere to go and allowing attacks to flow into each other more naturally."
    • While active:
      • Attacks cannot be evaded
      • +2 Quickness
      • +10 Accuracy

Captain[]

  • Inspiring: "Lead through example. Whenever we deal damage, adjacent allies receive a damage bonus."
    • While active:
      • Damaging attacks apply 'Inspiration' to adjacent allies
    • Inspiration (Mental Condition)
      • +15% Damage Modifier
      • 3 Seconds Duration

Cleric[]

  • Judgement: "Increases the chance to stun with attacks. Enemies, when hit, are made more vulnerable to further attacks."
    • While active:
      • Apply 'Mark of Judgement' on hit
      • +20% Cause Stun
    • Mark of Judgement (Holy Condition)
      • -25 Stun Evasion
      • -25 Stun Recovery
      • +25% Skill Power Cost
      • 3 Seconds Duration
  • Radiance: "Adjacent characters gain a bonus to health regeneration that scales with the Cleric's maximum health."
    • While active:
      • Adjacent allies regenerate
      • +10 Evasion
    • Radiant Glow (Holy Condition)
      • +3 Health Regeneration
      • +1 Power Regeneration

Inquisitor[]

  • Zeal: "Punish the wicked with a righteous fury. Move faster and hit harder."
    • While active:
      • +5 Quickness
      • +10% Critical Hit Chance

Confessor[]

  • Benediction: "Offers immunity to harmful conditions, and a chance to remove harmful condition from others when healing them."
    • While active:
      • Heals may remove harmful effects
      • +100% All Resists

Mage[]

  • Spell Mastery: "A true master makes it look easy."
    • While active:
      • +20% Chance Free Skill Use
      • +5 Accuracy
  • Channeling: "A technique for increased spellcasting speed."
    • While active:
      • +10 Stun Evasion
      • +10 Quickness
      • -4 Power Regeneration

Sorcerer[]

  • Empowered: "Trade power-efficiency for greater damage output."
    • While active:
      • +10 Skill Power Cost
      • +20% Damage Modifier

Conjuror[]

  • Arcane Armor: "Invisible barriers envelop the user."
    • While active:
      • +20% Damage Protection
      • +100% Resist Arcane

Rogue[]

  • Elusive: "Increases evasion. In addition, the power cost of the Sneak Attack skill is reduced."
    • While active:
      • Reduce power cost: Sneak Attack [to 15]
      • +20 Evasion
  • Poisoncraft: "Each weapon attack leaves a poison condition on the target. Intellect increases the duration."
    • While active:
      • Attacks apply 'Rogue's Poison'
    • Rogue's Poison (Poison Condition)
      • 2 Damage Per Second [at level 1]
      • 3 Seconds Duration [+.0333... for every 1 point of Intellect]

Assassin[]

  • Deadly: "Increases the chance of scoring a critical hit, and greatly increases critical hit damage."
    • While active:
      • +10% Critical Hit Chance
      • +100% Critical Hit Damage

Thief[]

  • Opportunist: "Watching for an opportunity to strike. The rogue will automatically attack low-health enemies within range, whenever he is above half action."
    • While active:
      • Making attacks of opportunity
      • -10 Quickness

Ranger[]

  • Marksman: "Carefully aimed shots take a little longer, but are more accurate and damaging."
    • While active:
      • -5 Quickness
      • +10% Damage Modifier
      • +25 Accuracy
  • Healing Lore: "Draw upon medicinal knowledge and supplies of healing herbs.
    • While active:
      • Reduce power cost: Nature's Balm [to 20]
      • +4 Health Regeneration
      • +10 Healing Skills Bonus

Marksman[]

  • Hunter's Focus: "Find the intense focus and inner calm of the practiced hunter."
    • While active:
      • +3 Power Regeneration
      • -10% Skill Power Cost
      • +100% Resist Mental

Warden[]

  • Force of Nature: "Channel the power of nature for protection and the disruption of unnatural forces."
    • While active:
      • Remove an enemy buff on hit
      • +15 Armor Piercing
      • +20% All Resists
      • +25% Magical Protection
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