Fighting styles are passive effects that can be freely swapped during combat. Each character has three fighting styles -- two from the character's class, and one from the character's subclass.
Warrior[]
- Adrenaline: "Become energized by the thrill of battle."
- While active:
- +100 Stun Evasion
- +10% Damage Modifier
- While active:
- Guard: "Protect allies in the back line, granting them additional Damage Protection."
- While active:
- Decreases damage to the back line
- Guarded (Passive Condition)
- +20% Damage Protection
- While active:
Champion[]
- Sweeping Strikes: "Attack in wide arcs, leaving the enemy nowhere to go and allowing attacks to flow into each other more naturally."
- While active:
- Attacks cannot be evaded
- +2 Quickness
- +10 Accuracy
- While active:
Captain[]
- Inspiring: "Lead through example. Whenever we deal damage, adjacent allies receive a damage bonus."
- While active:
- Damaging attacks apply 'Inspiration' to adjacent allies
- Inspiration (Mental Condition)
- +15% Damage Modifier
- 3 Seconds Duration
- While active:
Cleric[]
- Judgement: "Increases the chance to stun with attacks. Enemies, when hit, are made more vulnerable to further attacks."
- While active:
- Apply 'Mark of Judgement' on hit
- +20% Cause Stun
- Mark of Judgement (Holy Condition)
- -25 Stun Evasion
- -25 Stun Recovery
- +25% Skill Power Cost
- 3 Seconds Duration
- While active:
- Radiance: "Adjacent characters gain a bonus to health regeneration that scales with the Cleric's maximum health."
- While active:
- Adjacent allies regenerate
- +10 Evasion
- Radiant Glow (Holy Condition)
- +3 Health Regeneration
- +1 Power Regeneration
- While active:
Inquisitor[]
- Zeal: "Punish the wicked with a righteous fury. Move faster and hit harder."
- While active:
- +5 Quickness
- +10% Critical Hit Chance
- While active:
Confessor[]
- Benediction: "Offers immunity to harmful conditions, and a chance to remove harmful condition from others when healing them."
- While active:
- Heals may remove harmful effects
- +100% All Resists
- While active:
Mage[]
- Spell Mastery: "A true master makes it look easy."
- While active:
- +20% Chance Free Skill Use
- +5 Accuracy
- While active:
- Channeling: "A technique for increased spellcasting speed."
- While active:
- +10 Stun Evasion
- +10 Quickness
- -4 Power Regeneration
- While active:
Sorcerer[]
- Empowered: "Trade power-efficiency for greater damage output."
- While active:
- +10 Skill Power Cost
- +20% Damage Modifier
- While active:
Conjuror[]
- Arcane Armor: "Invisible barriers envelop the user."
- While active:
- +20% Damage Protection
- +100% Resist Arcane
- While active:
Rogue[]
- Elusive: "Increases evasion. In addition, the power cost of the Sneak Attack skill is reduced."
- While active:
- Reduce power cost: Sneak Attack [to 15]
- +20 Evasion
- While active:
- Poisoncraft: "Each weapon attack leaves a poison condition on the target. Intellect increases the duration."
- While active:
- Attacks apply 'Rogue's Poison'
- Rogue's Poison (Poison Condition)
- 2 Damage Per Second [at level 1]
- 3 Seconds Duration [+.0333... for every 1 point of Intellect]
- While active:
Assassin[]
- Deadly: "Increases the chance of scoring a critical hit, and greatly increases critical hit damage."
- While active:
- +10% Critical Hit Chance
- +100% Critical Hit Damage
- While active:
Thief[]
- Opportunist: "Watching for an opportunity to strike. The rogue will automatically attack low-health enemies within range, whenever he is above half action."
- While active:
- Making attacks of opportunity
- -10 Quickness
- While active:
Ranger[]
- Marksman: "Carefully aimed shots take a little longer, but are more accurate and damaging."
- While active:
- -5 Quickness
- +10% Damage Modifier
- +25 Accuracy
- While active:
- Healing Lore: "Draw upon medicinal knowledge and supplies of healing herbs.
- While active:
- Reduce power cost: Nature's Balm [to 20]
- +4 Health Regeneration
- +10 Healing Skills Bonus
- While active:
Marksman[]
- Hunter's Focus: "Find the intense focus and inner calm of the practiced hunter."
- While active:
- +3 Power Regeneration
- -10% Skill Power Cost
- +100% Resist Mental
- While active:
Warden[]
- Force of Nature: "Channel the power of nature for protection and the disruption of unnatural forces."
- While active:
- Remove an enemy buff on hit
- +15 Armor Piercing
- +20% All Resists
- +25% Magical Protection
- While active: