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This is a list of all level 1 Epic equipments that aren't in sets. Check here for the page on set equipments.

Swords : One-handedEdit

DawnsliceEdit

Dawnslice



Blessed and sanctified, the blade glows with divine power.

  • One-Handed, Melee, Sword
  • 26 Weapon Damage
  • +3 Intellect (per Tier)
  • +5 Healing Skills Bonus (per Tier)
  • +5 Bonus When Healed (per Tier)
  • When healing (75%), to target:
    • Remove 1 Condition (fixed value)
  • +1 Socket
  • Prohibited: Rogue

Greenstone FalchionEdit

Greenstonefalchion

This enchanted jade blade strikes quickly and deeply.

  • One-Handed, Melee, Sword
  • 27 Weapon Damage
  • +10 Armor Piercing (fixed value)
  • +3 Quickness (fixed value)
  • +2 Strength (per Tier)
  • +1 Socket
  • Prohibited: Cleric

MagebladeEdit

Mageblade

Created in the arcane forges of Savantir, in a time when such things were more easily done.

  • One-Handed, Melee, Sword
  • 24 Weapon Damage
  • +2 Strength (per Tier)
  • +Inflicts Magic Damage
  • +2 Intellect (per Tier)
  • +2 Sockets
  • Prohibited: Cleric

Morning's LightEdit

Morning'slight


Darkness cowers at the sight of it, burns at its touch.

  • One-Handed, Melee, Sword
  • 26 Weapon Damage
  • +1 Strength (per Tier)
  • +1 Dexterity (per Tier)
  • +1 Endurance (per Tier)
  • +1 Intellect (per Tier)
  • On attack (100%), to enemy:
    • Blinding Hit: -10 Accuracy (fixed value)
  • +1 Socket
  • Prohibited: Cleric

The Mongrel BladeEdit

Themongrelblade

Battered, beaten, but never broken.

  • One-Handed, Melee, Sword
  • 24 Weapon Damage
  • +3 Endurance (per Tier)
  • +Quick Retreat
  • +50% Health After Battle (fixed value)
  • +1 Socket
  • Prohibited: Cleric

Swords : Two-handedEdit

Crystalline SwordEdit

Crystallinesword


Despite its delicate appearance, the blade is harder than stone and sharper than the finest steel.

  • Two-Handed, Melee, Sword
  • 44 Weapon Damage
  • +15 Armor Piercing
  • +2 Power Regeneration
  • +10% Magical Protection
  • On critical (100%), to enemy:
    • Sunder Armor: -10% Damage Protection
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Ranger

RelentlessEdit

Relentless

It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.

  • Two-Handed, Melee, Sword
  • 37 Weapon Damage
  • +5 Quickness
  • +10 Maximum Power
  • On kill(100%), to self:
    • Burst of Speed: +12 Quickness
  • +1 Socket
  • Usable: Warrior, Ranger

Sword of OmensEdit

Swordofomens


Grants the wielder sight beyond sight.

  • Two-Handed, Melee, Sword
  • 39 Weapon Damage
  • +5 Evasion
  • +25% Starting Action
  • +5 Accuracy
  • +3% Critical Hit Chance
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Ranger

Axes : One-handedEdit

Bloody MurderEdit

Bloodymurder



Screaming is no defense.

  • One-Handed, Melee, Axe
  • 26 Weapon Damage (maybe +8 Damage per Tier)
  • +5 Armor Piercing
  • +2 Strength (+2 Strength per Tier)
  • +5 Health Steal (+5 Health Steal per Tier)
  • On attack (100%), to enemy:
    • Bleeding: 3 damage per second (+2 damage per Tier)
    • -5 Bonus When Healed
  • +1 Socket
  • -2 Quickness
  • Usable: Warrior, Ranger

Headsman's StandbyEdit

Headsman'sstandby


A smaller weapon, but still sufficient to the task.

  • One-Handed, Melee, Axe
  • 27 Weapon Damage
  • +10 Armor Piercing
  • +5% Critical Hit Chance
  • +50% Critical Hit Damage
  • +1 Socket
  • -2 Quickness
  • Usable: Warrior, Ranger

Obliterator WaraxeEdit

Obliteratorwaraxe


Often wielded by the demon-worshipping raiders of the southern wastes, the origin of those weapons is a mystery.

  • One-Handed, Melee, Axe
  • 28 Weapon Damage
  • +1 Strength
  • +1 Dexterity
  • +5 Armor Piercing
  • +1 Endurance
  • On kill (100%), to self:
    • Ferocity: +10% Damage Modifier
  • +1 Socket
  • -2 Quickness
  • Usable: Warrior, Ranger

Axes : Two-handedEdit

ExecutionerEdit

Executioner


Heads will roll.

  • Two-Handed, Melee, Axe
  • 43 Weapon Damage
  • +20 Armor Piercing
  • +2 Strength
  • +100% Critical Hit Damage
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Ranger

Golden AxeEdit

Goldenaxe


A potent weapon once wielded by the hated Death Adder.

  • Two-Handed, Melee, Axe
  • 40 Weapon Damage
  • +15% Cause Stun
  • +5 Evasion
  • +10 Armor Piercing
  • +1 Endurance
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Ranger

Imperator's WarbladeEdit

Imperator'swarblade


An exotic weapon, but deadly in skilled hands.

  • Two-Handed, Melee, Axe
  • 40 Weapon Damage
  • +1 Dexterity
  • +5 Evasion
  • +10 Armor Piercing
  • +1 Endurance
  • +2 Sockets
  • Usable: Warrior, Ranger

Maces : One-handedEdit

Barbed BrutaliserEdit

Barbedbrutalizer


To be hit by this weapon is to be forced, suddenly, to seriously reconsider one's choices in life.

  • One-Handed, Melee, Mace
  • 24 Weapon Damage
  • +13% Cause Stun
  • +2 Endurance (per tier)
  • +5 Retaliation Damage (per tier)
  • On attack (100%), to enemy:
    • -0.20 Action
  • +1 Socket
  • Usable: Warrior, Cleric, Rogue

ShatterstormEdit

Shatterstorm



Fabled Shatterstorm: smasher of shields, breaker of bones.

  • One-Handed, Melee, Mace
  • 25 Weapon Damage (maybe +5 Damage per Tier)
  • +1 Strength (per Tier)
  • +4 Retaliation Damage (per Tier)
  • +15 Armor Piercing
  • +3% Cause Stun
  • +1 Endurance (per Tier)
  • On attack (50%), to enemy:
    • Sunder Armor: -10% Damage Protection
  • +1 Socket
  • Usable: Warrior, Cleric, Rogue

Thrice-Blessed MaceEdit

Thrice-blessedmace


Infused with the manifold blessings of the Lady.

  • One-Handed, Melee, Mace
  • 25 Weapon Damage
  • +3% Damage Protection
  • +3% Cause Stun
  • +3% Critical Hit Chance
  • +3% Chance Free Skill Use
  • +1 Socket
  • Usable: Warrior, Cleric, Rogue

warhammers : Two-handedEdit

Cold Iron PulverizerEdit

Coldironpulverizer


Few have the strength to wield such a weapon. None have the strength to oppose it.

  • Two-Handed, Melee, Mace
  • 45 Weapon Damage
  • +17% Cause Stun
  • +6% Critical Hit Chance
  • +1 Endurance
  • On attack (75%), to enemy:
    • Staggering Hit: -5 Quickness
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Cleric

Dwarf-Lord's WarhammerEdit

Dwarf-lord'swarhammer

The metalcraft of the Earthern Nations is without peer.

  • Two-Handed, Melee, Mace
  • 42 Weapon Damage
  • +5% Cause Stun
  • +1 Intellect
  • +1 Strength
  • +3 Sockets
  • Usable: Warrior, Cleric

Hill Giant's MalletEdit

Hillgiant'smallet
It's not complicated.

  • Two-Handed, Melee, Mace
  • 53 Weapon Damage
  • +5% Cause Stun
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Cleric

PolearmsEdit

Devil's TineEdit

Devil'stine


This demonic weapon rewards those who can sate its appetite for slaughter.

  • Two-Handed, Melee, Polearm
  • 36 Weapon Damage
  • +2 Strength
  • +3 Retaliation Damage
  • On kill (100%), to self:
    • +10 Health
    • +25 Power
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Ranger

Eidolon WarspearEdit

Eidolonwarspear


These weapons were gifts from the dreaded Wraithlords to their mortal champions.

  • Two-Handed, Melee, Polearm
  • 35 Weapon Damage
  • +10% Physical Protection
  • +10 Armor Piercing
  • +1 Endurance
  • +1 Power Regeneration
  • +2 Sockets
  • -2 Quickness
  • Usable: Warrior, Ranger

Traitor's DueEdit

Traitor'sdue



The long reach of justice finds all traitors, eventually.

  • Two-Handed, Melee, Polearm
  • 38 Weapon Damage
  • +10% Cause Stun
  • +40% Starting Action
  • +2 Endurance
  • +2 Intellect
  • On critical (100%), to enemy:
    • -0.50 Action
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Ranger

DaggersEdit

BloodletterEdit

Bloodletter



This deadly needle will always find a vein.

  • One-Handed, Melee, Dagger
  • 21 Weapon Damage (+6.5 each tier?)
  • +1 Strength each tier
  • +1 Dexterity each tier
  • +5 Health Steal each tier
  • On attack (100%), to enemy:
    • Bleeding: 3 damage per second (+1.875 each tier?) / -5 Bonus When Healed
  • +1 Socket
  • Usable: Mage, Rogue

Demon's ToothEdit

Demon'stooth


Even removed, the tooth demands its measure of blood.

  • One-Handed, Melee, Dagger
  • 22 Weapon Damage(+5 each tier)
  • +2 Quickness
  • +5% Critical Hit Chance
  • +2 Dexterity
  • On miss (100%), to enemy:
    • -10 Health(+10 each tier)
    • -10 Power
  • +1 Socket
  • Usable: Mage, Rogue

Sacrificial KrisEdit

Sacrificialkris


To achieve anything truly great, you have to make some sacrifices.

  • One-Handed, Melee, Dagger
  • 19 Weapon Damage
  • +2 Quickness
  • +3% Critical Hit Chance
  • +5% Chance Free Skill Use
  • +1 Intellect
  • On kill (100%), to self:
    • +15 Power
  • +1 Socket
  • Usable: Mage

Venom's KissEdit

Venom'skiss


Noxious poison coats the blade, continually refreshed through some dark enchantment.

  • One-Handed, Melee, Dagger
  • 19 Weapon Damage
  • +2 Quickness
  • +2 Dexterity
  • -25% Resist Poison
  • On attack (100%), to enemy:
    • -5 Power
    • Vile Poison: 5 damage per second
  • +1 Socket
  • Usable: Mage, Rogue

BowsEdit

Artisan's EyeEdit

Artisan'seye


Exceedingly light and delicate, the work of a true craftsman.

  • Two-Handed, Ranged, Bow
  • 25 Weapon Damage (+7.75 each tier)
  • +2 Quickness
  • +1 Dexterity each tier
  • +1 Intellect each tier
  • On attack (30%), to self:
    • Burst of Speed: +12 Quickness
  • +2 Sockets
  • Usable: Rogue, Ranger

Deep Woods ShortbowEdit

Deepwoodsshortbow


In the deep woods, speed and stealth are valued above all else.

  • Two-Handed, Ranged, Bow
  • 23 Weapon Damage
  • +5 Quickness
  • +10 Evasion
  • +1 Intellect
  • When evading (100%), to self:
    • +0.20 Action
  • +1 Socket
  • Usable: Rogue, Ranger

Shardstem BowEdit

Shardstembow

Only a grandmaster bowyer will consider working with shardstem. Very few survive the attempt.

  • Two-Handed, Ranged, Bow
  • 24 Weapon Damage
  • +8% Cause Stun
  • +3% Critical Hit Chance
  • +1 Dexterity
  • +3 Retaliation Damage
  • +1 Socket
  • Usable: Rogue, Ranger

CrossbowsEdit

DeadeyeEdit

Deadeye



Designed to always hit the mark.

  • Two-Handed, Ranged, Crossbow
  • 27 Weapon Damage
  • +20 Armor Piercing
  • +1 Dexterity
  • +10 Accuracy
  • On miss (100%), to self:
    • Burst of Speed: +12 Quickness
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Rogue, Ranger

MA Bolt-Thrower Mk IIEdit

Mabolt-throwermkii

Mystically augmented through a true synthesis of arcane magic and new technology.

  • Two-Handed, Ranged, Crossbow
  • 28 Weapon Damage
  • +10 Armor Piercing
  • +2 Quickness
  • +1 Dexterity
  • +3 Sockets
  • Usable: Warrior, Rogue, Ranger

Mosswood CrossbowEdit

Mosswoodcrossbow


Covered in thick green moss, it is imbued with life-giving properties, albeit somewhat compromised as a weapon.

  • Two-Handed, Ranged, Crossbow
  • 26 Weapon Damage
  • +2 Health Regeneration
  • +1 Endurance
  • +1 Intellect
  • +2 Power Regeneration
  • +6 Healing Skills Bonus
  • +2 Sockets
  • -5 Quickness
  • Usable: Warrior, Rogue, Ranger

SceptresEdit

BlightreaperEdit

Blightreaper



Power always comes at a cost.

  • One-Handed, Ranged, Sceptre
  • 19 Weapon Damage
  • +2 Intellect
  • +5 Health Steal
  • +30% Power After Battle
  • -5 Maximum Health
  • -5 Maximum Power
  • On attack (100%), to enemy:
    • Poison: 3 damage per second
  • -5 Quickness
  • Usable: Mage

Ice-Slick WandEdit

Ice-slickwand



Confers a certain slipperiness upon the wielder.

  • One-Handed, Ranged, Sceptre
  • 15 Weapon Damage
  • +5 Evasion
  • +Quick Retreat
  • +1 Intellect
  • On critical (100%), to enemy:
    • Freezing: -10 Quickness
  • +1 Socket
  • -5 Quickness
  • Usable: Mage

ScorchwandEdit

Scortchwand


Almost too hot to handle.

  • One-Handed, Ranged, Sceptre
  • 16 Weapon Damage
  • +2 Intellect
  • On attack (100%), to enemy:
    • Ignite: 2 damage per second / -10% Damage Protection / -5 Quickness
  • +1 Socket
  • -2 Quickness
  • Usable: Mage

Spellstone ResonatorEdit

Spellstoneresonator



A great reservoir of power, for those who know how to tap it.

  • One-Handed, Ranged, Sceptre
  • 16 Weapon Damage
  • +5 Evasion
  • +10% Magical Protection
  • +2 Power Regeneration
  • -5% Skill Power Cost
  • On attack (50%), to self:
    • +5 Power
  • +1 Socket
  • -5 Quickness
  • Usable: Mage

Spirit LeechEdit

Spiritleech


What's yours is mine.

  • One-Handed, Ranged, Sceptre
  • 15 Weapon Damage
  • +10 Power Steal
  • +5 Health Steal
  • On critical (100%), to enemy:
    • -20 Power
  • +1 Socket
  • -5 Quickness
  • Usable: Mage

StavesEdit

Deathmage's CompanionEdit

Deathmage'scompanion


Such items are forbidden by the College of Mages. Too many have been tempted down dark paths by the easy power they offer.

  • Two-Handed, Ranged, Staff
  • 26 Weapon Damage (maybe +8 Damage per Tier)
  • +100% Resist Poison
  • +2 Intellect (+2 per Tier)
  • +8 Health Steal (+8 per Tier)
  • +2 Power Regeneration
  • -10 Maximum Health (+ -10 per Tier)
  • -15 Bonus When Healed (+ -15 per Tier)
  • -10 Quickness
  • Usable: Mage

Gift from the Hidden RealmEdit

Giftfromthehiddenrealm


Hums a song of patience, of perseverance.. and of a quiet, terrible anger.

  • Two-Handed, Ranged, Staff
  • 25 Weapon Damage
  • +2 Intellect
  • +0.5 Endurance
  • +1 Power Regeneration
  • +50% Power After Battle
  • +2 Sockets
  • -10 Quickness
  • Usable: Mage

Helios SpellstaffEdit

Heliosspellstaff



A tiny captive sun blazes at its core, lending its power to the spells of the wielder.

  • Two-Handed, Ranged, Staff
  • 29 Weapon Damage (+7.33 each tier)
  • +10 Armor Piercing
  • +5% Critical Hit Chance
  • +2 Intellect (per Tier)
  • +1 Power Regeneration
  • On attack (50%), to enemy:
    • Blinding Hit: -10 Accuracy
  • +1 Socket
  • -10 Quickness
  • Usable: Mage

Luminescent RodEdit

Luminescentrod



Bathed in a cold glow.

  • Two-Handed, Ranged, Staff
  • 25 Weapon Damage
  • +2 Power Regeneration
  • +10% Magical Protection
  • +2 Intellect
  • On kill (100%), to enemy:
    • Freezing: -10 Quickness
  • +1 Socket
  • -10 Quickness
  • Usable: Mage

Nomad's CrookEdit

Nomad'scrook



Journeying far and wide in pursuit of wisdom requires a hardy constitution.

  • Two-Handed, Ranged, Staff
  • 25 Weapon Damage
  • +2 Endurance
  • +2 Health Regeneration
  • +1 Power Regeneration
  • When hit (100%), to self:
    • Fortify Defense: +30% Damage Protection
  • +1 Socket
  • -10 Quickness
  • Usable: Mage

Light Armors : HeadEdit

Austere HoodEdit

Austerehood

Forgoing simple pleasures can harden the body and the mind.

  • Hood, Head
  • 22 Armor Rating
  • +3 Endurance
  • +3 Evasion
  • +50% Resist mental
  • +1 Socket
  • Usable: All

Blackheart's MaskEdit

Blackheart'smask


Even amongst the most notorious bandits, thieves, and bakers, one name is spoken in hushed tones.

  • Light Armor, Head
  • 14 Armor Rating
  • +1 Strength
  • +2% Critical Hit Chance
  • +1 Dexterity
  • On critical (100%), to self:
    • +10 Power
    • Burst of Speed: +12 Quickness
  • +1 Socket
  • Usable: All

Mystic's TurbanEdit

Mystic'sturban

To glimpse the future is a powerful tool indeed.

  • Light Armor, Head
  • 14 Armor Rating
  • +10 Evasion
  • +25% Starting Action
  • +2 Intellect
  • +1 Socket
  • Usable: Mage

Ebon HoodEdit

Ebonhood

Black as a moonless night.

  • Hood, Head
  • 14 Armor Rating (maybe +4.5 per Tier)
  • +2 Dexterity (+2 per Tier)
  • +3% Critical Hit Chance
  • +2 Intellect (+2 per Tier)
  • +2 Sockets
  • Usable: All

Light Armors : ShouldersEdit

Burial ShroudEdit

Burialshroud

Some concerns are only for the living. The grave protects.

  • Light Armor, Shoulders
  • 12 Armor Rating
  • +5% Physical Protection
  • +25% Resist Wounds
  • +25% Resist Poison
  • +1 Endurance
  • +1 Socket
  • Usable: All

Fallen Legion EpauletsEdit

Fallenlegionepaulets

The Fallen Legion was always on the march, hungry for battle and the next conquest.

  • Light Armor, Shoulders
  • 12 Armor Rating (maybe +4 per Tier)
  • +2 Quickness
  • +1 Strength (+1 per Tier)
  • +10 Maximum Power
  • +1 Endurance (+1 per Tier)
  • +1 Socket
  • Usable: All

Griffonsdown MantleEdit

Griffonsdownmantle

The feathers of the baby griffon are highly prized for their magical properties. The mother griffon does not tend to cooperate.

  • Light Armor, Shoulders
  • 12 Armor Rating
  • +2 Endurance
  • +4 Evasion
  • -5% Skill Power Cost
  • When evading (100%), to self:
    • +0.10 Action
  • +1 Socket
  • Usable: All

Mystic WrapEdit

Mysticwrap

Swaddled in arcane power.

  • Light Armor, Shoulders
  • 12 Armor Rating
  • +2 Intellect
  • +1 Power Regeneration
  • +5 Accuracy
  • +1 Socket
  • Usable: All

Light Armors : ChestEdit

Equinox RobesEdit

Equinoxrobes


In all things, there is a balance.

  • Robe, Chest
  • 17 Armor Rating
  • +7 Retaliation Damage
  • +10% All Resists
  • +10% Chance Free Skill Use
  • +7 Health Steal
  • +2 Sockets
  • Usable: Cleric, Mage

Iron CurtainEdit

Ironcurtain


Appearances can be deceiving.

  • Robe, Chest
  • 36 Armor Rating
  • +10% Damage Protection
  • +10% Physical Protection
  • +50 Stun Evasion
  • +1 Endurance
  • +1 Socket
  • Usable: Cleric, Mage

Robes of RestorationEdit

Robesofrestoration

A prudent wizard looks beyond the current battle, and to the next.

  • Robe, Chest
  • 16 Armor Rating
  • +1 Endurance
  • +1 Intellect
  • +50% Health After Battle
  • +50% Power After Battle
  • +1 Socket
  • Usable: Cleric, Mage

Suncloth RobeEdit

Sunclothrobe

A soft warm glow emanates from the otherworldly fabric.

  • Robe, Chest
  • 16 Armor Rating
  • +5 Quickness
  • +3 Power Regeneration
  • +1 Intellect
  • +1 Socket
  • Usable: Cleric, Mage

Medium Armors : HeadEdit

Assassin's CowlEdit

Assassin'scowl

If the assassin must be seen, let the target see only the face of death.

  • Medium Armor, Head
  • 34 Armor Rating
  • +1 Dexterity
  • +3 Quickness
  • +3% Critical Hit Chance
  • +3 Stun Evasion
  • +1 Socket
  • Usable: Rogue

Viper's HelmEdit

Viper'shelm

The rebels of the Serpent Army were well-resourced, though ultimately ineffectual.

  • Medium Armor, Head
  • 34 Armor Rating
  • +1 Strength
  • +50% Resist Poison
  • +1 Dexterity
  • +1 Intellect
  • +1 Socket
  • Prohibited: Mage

Medium Armors : ChestEdit

Weald ProtectorEdit

Wealdprotector



The natural world can be a powerful ally.

  • Medium Armor, Chest
  • 39 Armor Rating
  • +1 Dexterity
  • +15% Resist Arcane
  • +1 Endurance
  • When hit (75%), to self:
    • Regrowth: +4 Health Regeneration
  • +1 Socket
  • -1 Quickness
  • Prohibited Mage

Heavy Armors : HeadEdit

Forestguard HelmEdit

Forestguardhelm


The office of the Forestguard is not hereditary, nor appointed. It is granted by the forest itself.

  • Heavy Armor, Head
  • 86 Armor Rating
  • +1 Dexterity
  • +1 Intellect
  • -5% Skill Power Cost
  • On kill (75%), to self:
  • +1 Socket
  • Usable: Warrior, Cleric, Ranger

Greathelm of the Crusader LordsEdit

Greathelmofthecrusaderlords


A symbol of authority on the battlefield, from bitter conflicts now rendered irrelevant.

  • Heavy Armor, Head
  • 105 Armor Rating
  • +10 Enemy Attention
  • +1 Endurance
  • +5% Chance Free Skill Use
  • +2 Power Regeneration
  • +1 Socket
  • -1 Quickness
  • Usable: Warrior, Cleric

High Centurion's GuardEdit

Highcenturion'sguard


It is sometimes said that a true leader of men is the first into the fight, and the very last to fall.

  • Heavy Armor, Head
  • 104 Armor Rating
  • +25% Resist Wounds
  • +25% Starting Action
  • +25% Resist Mental
  • +1 Endurance
  • +1 Socket
  • -1 Quickness
  • Usable: Warrior, Cleric

The Black HelmEdit

Theblackhelm
Finely crafted from blackened magesteel, these helms are prized by enchanters.

  • Heavy Armor, Head
  • 113 Armor Rating
  • +4 Sockets
  • -1 Quickness
  • Usable: Warrior, Cleric

Heavy Armors : ShouldersEdit

Imperial PauldronsEdit

Imperialpauldrons

Empire is built on the acquisition of power, and the will to use it.

  • Heavy Armor, Shoulders
  • 90 Armor Rating
  • +1 Endurance
  • +1 Intellect
  • +20 Maximum Power
  • +1 Socket
  • -2 Quickness
  • Usable: Warrior, Cleric

Steel Sentinel's ShouldersEdit

Steelsentinel'sshoulders


A vigilant guardian is always ready to respond.

  • Heavy Armor, Shoulders
  • 97 Armor Rating
  • +2 Endurance
  • +15% Starting Action
  • When hit (65%), to self:
    • +0.20 Action
  • +1 Socket
  • -2 Quickness
  • Usable: Warrior, Cleric

Heavy Armors : ChestEdit

Rubicite BreastplateEdit

Rubicitebreastplate

A relic from another time and place.

  • Heavy Armor, Chest
  • 108 Armor Rating
  • +1 Dexterity
  • +1 Strength
  • +4 Health Regeneration
  • +1 Socket
  • -2 Quickness
  • Prohibited Mage

RingsEdit

Divine AnnulusEdit

Divineannulus


It's a glowing ring. Not whatever you're thinking.

  • Accessory, Jewelry, Ring
  • +2 Intellect
  • +5 Healing Skills Bonus
  • +5 Bonus When Healed
  • When healing (50%), to target:
    • Remove 1 Condition
  • +1 Socket
  • Usable: All

Hard Iron LinkEdit

Hardironlink
A link from the intricate chains one used to bind Hasmodeth, the Demonbirther.

  • Accessory, Jewelry, Ring
  • +5% Damage Protection
  • +2 Endurance
  • +1 Socket
  • Usable: All

Hierarch's RingEdit

Hierarch'sring

Effective leadership requires a certain type of arrogance.

  • Accessory, Jewelry, Ring
  • +2 Intellect
  • +2 Endurance
  • On critical (100%), to self:
    • +15 Power
  • +1 Socket
  • Usable: All

Martyr's SignetEdit

Martyr'ssignet

Having the strength of your convictions sometimes means dying for what you believe.

  • Accessory, Jewelry, Ring
  • +2 Strength
  • +5 Health Regeneration
  • When hit (20%), to self:
    • Remove 1 Condition
  • +1 Socket
  • Usable: All

Opaline BandEdit

Opalineband

Slippery to the touch.

  • Accessory, Jewelry, Ring
  • +2 Dexterity
  • +20 Stun Evasion
  • +1 Intellect
  • +1 Socket
  • Usable: All

Rune-Etched RingEdit

Rune-etchedring
The inlaid arcane runes pulse faintly to a mysterious rhythm.

  • Accessory, Jewelry, Ring
  • +2 Power Regeneration (Gains +1 at Tier 5,15,25)
  • -10% Skill Power Cost
  • +2 Sockets
  • Usable: All

CloaksEdit

Cape of the Conquering HeroEdit

Capeoftheconqueringhero


Long associated with expeditionary forces, explorers... and the agents of empire.

  • Accessory, Cloak
  • 13 Armor Rating (+4 each Tier)
  • +3% All Resists
  • +1 Dexterity each Tier
  • +1 Strength each Tier
  • +1 Endurance each Tier
  • +1 Intellect each Tier
  • +1 Socket
  • Usable: All

Shroud of ShadowEdit

Shroudofshadow


A clinging, protective mist makes it hard to tell where the cloth begins and ends.

  • Accessory, Cloak
  • 30 Armor Rating
  • +3% Critical Hit Chance
  • +5 Evasion
  • +Quick Retreat
  • When hit (100%), to self:
    • Heightened Reflexes: +15 Evasion
  • +2 Sockets
  • Usable: All

Southling's ShieldcloakEdit

Southling'sshieldcloak

An incredibly heavy cloak, offering protection enough to allow survival in the bitter southern wastes.

  • Accessory, Cloak
  • 20 Armor Rating (+5 each tier)
  • +10% Damage Protection
  • +2 Endurance each tier
  • -30 Maximum Power
  • +1 Socket
  • -3 Quickness
  • Usable: All

BandoliersEdit

Poisoner's KitEdit

Poisoner'skit



Pouches filled with vials and powders of dubious origin.

  • Accessory, Bandolier
  • +75% Resist Poison
  • +Quick Retreat
  • +10 Maximum Power
  • +1 Intellect
  • On attack (50%), to enemy:
    • Exotic Poison: 3 damage per second / -20 Evasion / -50% Resist Poison
  • +1 Socket
  • Usable: Rogue

Scout-Chief's Supply BandolierEdit

Scout-chief'ssupplybondolier

Supplies for ranging deep behind enemy lines, far from aid or ally.

  • Accessory, Bandolier
  • +1 Endurance (+1 per Tier)
  • +2 Power Regeneration
  • +10 Maximum Power
  • +25% Power After Battle
  • +1 Socket
  • Usable: Rogue

Tools of the Arch-AssassinEdit

Toolsofthearch-assassin


The right tools can mean the difference between a clean kill and a messy confrontation.

  • Accessory, Bandolier
  • +1 Dexterity
  • +3% Critical Hit Chance
  • +30% Critical Hit Damage
  • +10 Maximum Power
  • On critical (100%), to self:
    • Burst of Speed: +12 Quickness
  • +1 Socket
  • Usable: Rogue

QuiversEdit

Gianthunting QuiverEdit

Gianthuntingquiver

When hunting big game, ensure it's not hunting you.

  • Accessory, Quiver
  • +10% Cause Stun
  • +1 Dexterity
  • +3 Quickness
  • +25% Critical Hit Damage
  • +1 Socket
  • Usable: Ranger

Frostbite QuiverEdit

Frostbitequiver

Arrows stored within are infused with a bitter cold.

  • Accessory, Quiver
  • 3 Weapon Damage
  • +3 Quickness
  • On attack (100%), to enemy:
    • Freezing: -10 Quickness
  • +1 Socket
  • Usable: Ranger

Quicksilver QuiverEdit

Quicksilverquiver


Ammunition glides effortlessly from within.

  • Accessory, Quiver
  • +4 Quickness
  • +0.5 Dexterity
  • +5% Chance Free Skill Use
  • On attack (50%), to self:
    • +5 Power
    • Burst of Speed: +12 Quickness
  • +1 Socket
  • Usable: Ranger

Battle StandardsEdit

Edit

Banneroftellunos


In memory of the fallen First Company, lost to a terrible siege.

  • Accessory, Battle Standard
  • +15% All Resists
  • +10 Enemy Attention
  • +2 Endurance
  • +10% Power After Battle
  • When healing (75%), to target:
    • Remove 1 Condition
  • +1 Socket
  • Usable: Warrior

Black Flag of DilaeraEdit

Blackflagofdilaera

For thousands of years, the sight of this flag meant only one thing: Death was coming.

  • Accessory, Battle Standard
  • +5 Retaliation Damage
  • +3% Critical Hit Chance
  • +50% Critical Hit Damage
  • +20 Enemy Attention
  • +1 Socket
  • Usable: Warrior

Gold StandardEdit

Goldstandard

Few others can compare.

  • Accessory, Battle Standard
  • +15% Starting Action
  • +5 Healing Skills Bonus
  • +10 Enemy Attention
  • +15% Health After Battle
  • +15% Power After Battle
  • +1 Socket
  • Usable: Warrior

Shields : LightEdit

Deceiver's TargeEdit

Deceiver'starge

The best schemes are hatched from behind a nice sturdy shield.

  • Offhand, Light Shield
  • 104 Armor Rating
  • +2 Dexterity
  • +2 Intellect
  • +1 Socket
  • -2 Quickness
  • Prohibited: Mage

Goblin's Lucky BucklerEdit

Goblin'sluckybuckler



Everyone's luck runs out eventually.

  • Offhand, Light Shield
  • 96 Armor Rating
  • +3% Critical Hit Chance
  • +3 Evasion
  • +3% Chance Free Skill Use
  • When hit (33%), to self:
    • Heightened Reflexes: +15 Evasion
  • +1 Socket
  • -2 Quickness
  • Prohibited: Mage

Winterbark BucklerEdit

Winterbarkbuckler


The chill of winterbark never fades.

  • Offhand, Light Shield
  • 100 Armor Rating (+30 each additional tier)
  • +5% Cause Stun
  • +2 Endurance each tier
  • When hit (50%), to enemy:
    • Freezing: -10 Quickness
  • +1 Socket
  • -5 Quickness
  • Prohibited: Mage

Shields : HeavyEdit

DoomwardenEdit

Doomwarden


Doom awaits us all.. but perhaps it can be delayed.

  • Offhand, Heavy Shield
  • 203 Armor Rating
  • +1 Strength
  • +5 Retaliation Damage
  • +1 Endurance
  • +5 Bonus When Healed
  • +2 Sockets
  • -5 Quickness
  • Usable: Warrior, Cleric

Knight-General's AegisEdit

Knight-general'saegis



A collaboration between the finest armorsmiths of the era.

  • Offhand, Heavy Shield
  • 198 Armor Rating (+60 each tier)
  • +10% Missile Protection
  • +10% Magical Protection
  • +1 Intellect each tier
  • +1 Endurance each tier
  • When hit (75%), to self:
    • Fortify Defenses: +30% Damage Protection
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Cleric

Sanctified GuardianEdit

Sanctifiedguardian


Anointed with blessed oils, only Clerics are permitted to touch it.

  • Offhand, Heavy Shield
  • 195 Armor Rating
  • +1 Endurance
  • +2 Intellect
  • +2 Power Regeneration
  • +3 Healing Skills Bonus
  • +2 Sockets
  • -5 Quickness
  • Usable: Cleric

Stalwart ProtectorEdit

Stalwartprotector

A one-man fortress, a refuge behind sturdy walls of steel.

  • Offhand, Heavy Shield
  • 225 Armor Rating
  • +50 Stun Evasion
  • +2 Endurance
  • +3 Health Regeneration
  • +1 Socket
  • -5 Quickness
  • Usable: Warrior, Cleric

Parrying DaggersEdit

Blade-TurnerEdit

Blade-turner


Sometimes it is simpler to let your enemies defeat themselves.

  • Offhand, Dagger
  • 26 Armor Rating
  • 7 Weapon Damage
  • +1 Endurance
  • +4 Retaliation Damage
  • When hit (100%), to enemy:
    • -10 Power
  • +1 Socket
  • Usable: Warrior, Rogue

Glinting DaggerEdit

Glintingdagger


A moment's distraction can turn the tide of battle.

  • Offhand, Dagger
  • 27 Armor Rating
  • 7 Weapon Damage
  • +3 Evasion
  • +Quick Retreat
  • On attack (100%), to enemy:
    • Blinding Hit: -10 Accuracy
  • +1 Socket
  • Usable: Warrior, Rogue

The Best DefenseEdit

Thebestdefense

..is a good offense.

  • Offhand, Dagger
  • 24 Armor Rating
  • 10 Weapon Damage
  • On attack (100%), to self:
    • Bolster Defenses: +15% Damage Protection
  • +1 Socket
  • Usable: Warrior, Rogue

Focus ItemsEdit

Eternal GrimoireEdit

Eternalgrimoire

Though stories of its existence have long been told, few indeed believed them to be true.

  • Offhand, Focus Item
  • +5% Cause Stun (fixed value)
  • +5 Maximum Health (per Tier)
  • +5% Chance Free Skill Use (fixed value)
  • +1 Power Regeneration (fixed value)
  • +1 Socket
  • Usable: Mage

Orb of AgnotiaEdit

Orbofagnotia

The orb pulses with mystical power.

  • Offhand, Focus Item
  • 5 Weapon Damage (per Tier)
  • +10 Armor Piercing (fixed value)
  • +2 Power Regeneration (fixed value)
  • +1 Socket
  • Usable: Mage

Scholar's SkullEdit

Scholar'sskull


Knowledge need not die with its owner.

  • Offhand, Focus Item
  • +2 Intellect (per Tier)
  • +1 Power Regeneration
  • +6% Chance Free Skill Use
  • On attack (50%), to self:
    • +5 Power (fixed value)
  • +1 Socket
  • Usable: Mage

TesseractEdit

Tesseract

There is more to the world than can be perceived by the senses.

  • Offhand, Focus Item
  • +1 Dexterity (per Tier)
  • +1 Intellect (per Tier)
  • +50% Resist Arcane (fixed value)
  • +25% Starting Action (fixed value)
  • +1 Power Regeneration (fixed value)
  • +2 Sockets
  • Usable: Mage

TalismansEdit

Demonfang CharmEdit

Demonfangcharm

A rather unpleasant keepsake, but a powerful one.

  • Offhand, Talisman
  • +3% Critical Hit Chance (fixed value)
  • +6 Health Steal (per Tier)
  • +10 Maximum Power (fixed value)
  • +1 Socket
  • Usable: All

Glowing Spell-WardEdit

Glowingspell-ward

Though small and flimsy, this charm can be a more effective defense then the heaviest shield.

  • Offhand, Talisman
  • +15% All Resists (fixed value)
  • +1 Endurance (per Tier)
  • +25% Magical Protection (fixed value)
  • +10 Maximum Power (fixed value)
  • +1 Socket
  • Usable: All

Icon of SavantirEdit

Iconofsavantir
An emblem of wisdom and scholarship.

  • Offhand, Talisman
  • +10 Maximum Power (fixed value)
  • +4 Intellect (per Tier)
  • +1 Socket
  • Usable: All

LanternsEdit

Cleansing FlameEdit

Cleansingflame


The cold light burns away impurities.

  • Offhand, Light Source
  • +10% All Resists
  • +1 Endurance
  • +5 Accuracy
  • On attack (100%), to enemy:
    • Remove 1 Condition
  • +1 Socket
  • Usable: All

Magma TorchEdit

Magmatorch


The intense heat contained within makes the lantern useful for both attack and defense.

  • Offhand, Light Source
  • +3 Retaliation Damage
  • +2 Quickness
  • +5 Accuracy
  • On attack (75%), to enemy:
    • Ignite: 2 damage per second / -10% Damage Protection / -5 Quickness
  • +1 Socket
  • Usable: All

Witchfire LanternEdit

Witchfirelantern

An eerie glow emanates from the captured souls within.

  • Offhand, Light Source
  • +5 Armor Piercing
  • +1 Intellect
  • +2 Power Regeneration
  • +5 Accuracy
  • +1 Socket
  • Usable: All

CensersEdit

Liturgy in Memory of the Black PactEdit

Liturgyinmemoryoftheblackpact
And Aristei said unto Dilaera "Your halls will overflow with the souls of men, and I ask only that they suffer. For my vengeance is just beginning, and one lifetime of pain is not nearly enough."

  • Offhand, Censer
  • +2 Strength
  • +5% Critical Hit Chance
  • +4 Healing Skills Bonus
  • When healing (100%), to self:
    • Ferocity: +10% Damage Modifier
  • +1 Socket
  • Usable: Cleric

Liturgy on the Covenant of BloodEdit

Liturgyonthecovenantofblood


Those with the strength to strike back will be honored above all others. Vengeance is sacred.

  • Offhand, Censer
  • +25% Health After Battle (fixed)
  • +10 Maximum Health (per Tier)
  • +3 Health Steal (per Tier)
  • +4 Healing Skills Bonus (per Tier)
  • When healing (100%), to self:
    • +10 Health (per Tier)
  • +1 Socket
  • Usable: Cleric

Liturgy on the Forgiveness of FrailtiesEdit

Liturgyontheforgivenessoffrailties
Despise not those among you too weak to defend themselves. Better instead to help them seek their retribution, in Her name.

  • Offhand, Censer
  • +1 Intellect
  • +7 Healing Skills Bonus
  • When healing (100%), to target:
    • Remove 1 Condition
  • +2 Sockets
  • Usable: Cleric

TomesEdit

Black IncunabulumEdit

Blackincunabulum


The text within is indecipherable. The book whispers to the wielder.. a dark and unnerving presence.

  • Offhand, Tome
  • +1 Endurance
  • +4 Retaliation Damage
  • +1% Chance Free Skill Use
  • +4 Health Steal
  • -20% Resist Mental
  • When hit (100%), to enemy:
    • -5 Power
  • +1 Socket
  • Usable: Cleric, Mage

Lost Writings of Sel'ZabarEdit

Lostwritingsofsel'zabar

The ancients write of careful study and preparation.

  • Offhand, Tome
  • +2 Intellect
  • +1% Chance Free Skill Use
  • +20 Maximum Power
  • +15% Starting Action
  • +1 Socket
  • Usable: Cleric, Mage

Skosyrite's CodexEdit

Skosyrite'scodex

A disgraced, heretical sect. But they knew how to fight.

  • Offhand, Tome
  • +2 Strength (+2 Strength per Tier)
  • +3% Critical Hit Chance
  • +1% Chance Free Skill Use
  • On critical (100%), to self:
    • +25 Power
  • +1 Socket
  • Prohibited: None


Back to Equipment.

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