||Free spells mean extra fire power.|
||Depends if using the Wait command outweighs the loss of power regeneration.|
|Pic||Skill||Cost||Sorceror Ability||Description||Effect & Notes|
|Disintegrate||20||No||Instantly kill an enemy at low (below 30%) health. Characters killed in this manner cannot be revived. Always hits.||100% Chance Hit. Cannot attack 0% health.|
|Summon War Golem||50||No||Summon a War Golem to an empty square on the battlefield||INT affect the stats that golem will have?|
|Time Warp||20||No||Resets the action clock of every other character in battle, friend and foe alike. This is very draining for the caster, cancelling power regeneration for a short time.||Chronal Fatigue
|Animate Shadow||50||Yes||The mage's shadow comes to life as a lesser imitation of himself, and is summoned to an empty square on the battlefield. The shadow may attack and use spells, but with reduced effectiveness. If the shadow is destroyed, the mage will suffer significant damage.||Damage self if destroyed.
|Electrocute||32||Yes||Call down a lightning strike on any enemy for low to high damage, increasing with the target's current action clock amount. Always hits.||INT Based. 100% Chance Hit.|
|Fireball||40||Yes||Explosive fire missile attack for normal damage. Enemies adjacent to the target take medium splash damage. Main target is guaranteed to be hit.||INT Based. 100% Chance Hit on main target.|
|Freeze||30||Yes||Magical frost attack on any enemy for normal damage. Target's quickness is reduced.||INT Based.
|Mage Missiles||20||Yes||Quick missile attack on any enemy inflicting low to medium damage. Bonus of 25 to armor penetration. Successive uses of Mage Missiles on the same target do bonus damage.||INT Based.
Mage Missiles Arcane Condition
|Power Siphon||50||Yes||Drain up to 25 power from each enemy.||Tip: Effective when used to keep enemy spellcasters from doing ANYTHING but Passing Turn once their power levels are low or depleted.|