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Croca

Croca, Master-at-Arms. The default Captain

Augustus

Augustus, Lord Commander. The default Premium Captain

A front line fighter who leads his allies to victory.
Stance Champion also has Effect Notes
Adrenaline Yes

+100 Stun Evasion (Immunity unless debuffed)


+10% Damage Modifier

This the go-to stance for dealing damage, or avoiding losing turns to stun effects
Guard Yes +20% Damage Protection to back row Useful if you have two or more allies in the back row. Inefficient if used to protect only one ally, except in extreme circumstances
Inspiring No

Damaging attacks grant "Insiration" to adjacent allies


Inspiration:


Mental Condition


+15% Damage

Adds 15% damage to ALL attacks those allies deal, which is highly useful on rogues and mages in particular
Skill

Power



Action

Effect Notes
Strike

0


Full

A basic attack All classes start with this
Power Attack

40


Full

A strong attack for 130% weapon damage

Sometimes means the difference between an enemy seeing another turn or not




Stacks nicely with the cleric's Anoint

Cleave

60


Full

Strikes all enemies in melee range for 80% weapon damage

Put your warrior front and center, and this will allow him to sweep the entire enemy front line


Anoint highly recommended

Kick

35


Half

A quick, but weak attack that knocks the target into the back row if that space is unoccupied


Scales with STR

Handy for getting front line foes out of reach of your allies
Resolve

20


Half

Recover some health and remove negative Mental and Wound conditions


Scales with END

Sometimes this will be just enough to keep your warrior alive until the cleric or ranger can cast a proper heal
Hold The Line

30


Full

Heals all front row allies for a small amount and increases their Damage Protection by 20%


Scales with INT

Good for shrugging off area spells and keeping your party alive against hard-hitting front line foes
Shrug It Off

30


Full

A moderate heal which removes negative Mental and Wound conditions from an ally


Scales with INT

Cannot use on self


Very useful spell

Push Harder

10


Half

Target Ally takes damage equal to 1/5 of their max health, but gains 40 power and "Push Harder" buff until they take action (or 3 clock seconds)


Push Harder:


Mental Condition


+50 Stun Evasion


+50% Resist Mental

This is really nice to use on your rogue or mage since they have strong attacks that cost a lot of power, and they generally have low health totals anyway, so healing them is not difficult, and they don't lose a lot in the first place.
Keep Up

25


Full

Target ally gains a half action Useful mainly in allowing your cleric or ranger to get a clutch heal off. Otherwise not generally worth losing a whole turn from your warrior.
Change Formation

10


Half

Allows party formation to be rearranged during battle Very powerful when used at the right time. For example, your rogue or ranger needs to be in melee range to use abilities, but they started the battle in the back row.

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